FIXED: Fixed a few memory leaks.
FIXED: \"Unknown command: xxxhs108\" style errors with cvar-alias-blocks.
FIXED: hlg_check aliases aren\'t set at connection time anymore (fixes overflows)
FIXED: CVar-Alias-block checks are now disabled to next map change if hlg_load is used.
CHANGED: Improved aimbot detection code.
CHANGED: Improved wallhack blocking code.
CHANGED: Speedhack detection is now speedhack blocking.
CHANGED: hlg_check aliases are set before starting first scan
CHANGED: Converted C code to more structured C++ classes.
CHANGED: new hlg_speedsettings format:
- hlg_speedsettings \"x:y\" (e.g. 0.3:0.1)
- x = maximum time difference between server and client for playermovement code
- y = maximum time difference between server and client for command code(firing weapons)
CHANGED: No scanning/aimbot-detections/speedhack-blocking done for listenserver-client.
CHANGED: \"hlg_menu\" shows menu for listenserver-client without password.
REMOVED: hlg_configs cvar
NEW: hlg_check \"alias cl_plapla:CVar cl_plapla alias block found\" \"flags\"
NEW: hlg_conncommand
postet mal eure erfahrung ob irgend was nicht mehr so funtzt wie vorher.....