hi
ich versuche grade hier durch zu blicken doch ich schaffe es nich den aimbot so einzu stellen das er nicht gleich jedem auffällt kann mir hier bei jemand helfen und mir sagen was ich ändern sollte damit der aimbot nich gleich über den ganzen bildschirm reißt
main.cfg--------------------
// OGC Hook Beta 7.32b config file template
// This file should be placed in your cstrike/<prefix>.ogc folder
// It is executed by OGC Hook after all other default cfg files (like config.cfg,autoexec.cfg)
// have been executed, so binds are now possible here too.
log 0 // disable logging for this file.
// block cmd +commandmenu
// alias menu "g0;+commandmenu;g1"
// these settings modify only visual aspects of the game. therefore they are save from
// behaviour analyzing detection algorithms (like duckjump detection or aimbot detection)
death 0 // display the path of the bullet that killed you. disabled by default, as some people were getting problems.
color death 100 100 0
hud 0 // 1=allow hud color change 0=dont mess with hud colors (to change hud color use: color hud <r> <g> <b> <a>)
trans 0 // entity wallhack
smoke 1 // smoke "hack"
flash 1 // flashbang "hack"
sniper 1 // sniper blackout removal
radar 1 // radar: 0=off 1=all 2=enemies 3=friends
glow 0 // admin mod style glowing (0=off,else shell distance)
light 0 // nightvision (0=off,else nightvision range)
lambert 0 // opengl lambert
wall 0 // opengl wallhack (xqz2 style)
glextra 0 // opengl: 0=off,1=whitewalls,2=inversed light, 3=wireframe
barrel 0 // barrel "hack" (0=off,else length of laser-"barrel")
spiked 0 // laser spiked players (0=off,else length of laser spikes)
box 0 // box markers for players 1=HLH1.3 style 2=ogc5 style
weapon 1 // show weapon of other players by name
name 8 // show name of other players. 8 chars max
distance 0 // show distance of other players
esp 1 // show names of stuff on ground and hostages
confont 0 // 0=admin-mod font 1=console font
info 2 // 1=aim_infos 2=status messages 3=all status messages
tglow 1 // target glow in green
sglow 1 // vip and bomb carrier glow in white
bombtimer 1 // show a countdown timer when the c4 is planted
avdraw 0 // display aim vectors (useful for tweakers)
systime 0 // show system time
mirror 0 // mirror on/off
mirrorx 0 // mirror location
mirrory 0 //
mirrorw 300 // mirror size
mirrorh 200 //
guard 1 // enables blocked commands
msoundfix 1 // mirror reversee sound fix (takes some fps)
soundfilter 0 // 0=no sound markers 1=non-visible players 2=cur aiming team 3=all players
soundtol 200 // max distance from sound origin to entity. 200 worx best
soundtime 5 // how long sound markers stay
soundmax 32 // maximum number of sound markers displayed
speed 1
aspeed 1
pistol 0 // pistol auto-fire
randmax 0 // aim-randomizer: specifies the maximum radius around the aimvector-point (in HL-units)
randspeed 0.02 // aim-randomizer: value between 0 and 1 -> specifies the speed used to move around aimvector-point
soundaim 0 // automatic aiming at sound targets (also shoots if shoot=1)
recoil 1.5 // recoil compensation multiplier
jump 0 // autojump disabled by default to avoid detection
duck 0 // autoduck disabled by default to avoid detection
lock 0 // aimbot lock (0=off,else stay on target)
mode 0 // aimbot mode (0=distance,else crosshair angle)
team 0 // aimbot team (0=enemys,1=all,2=friends)
fov 30 // botfov (0=0,360=360)

shoot 0 // autoshoot
aim 0 // autoaim
damageaim 0
lookaim 0
// boneaim 0
aimthru 0 // aim trough walls ?
// prediciton
pred 0 // motion prediction
predmax 1 // how many frames in advance ?
predtime 0.061 // time ammount to go back in history
// burst
autoburst 1 // choose burst settings based on weapon+range
ftime 0.2 // fire time
dtime 0.4 // delay time
sdelay 0.05 // start delay
rdelay 0.25 // relase delay
burstflags 0
entmethod 1
killstats 1
loadcvar cvar1.bin // load saved cvar settings (if available)
exec aimbot
exec vecs
exec sk1n
exec scripts
exec init // load settings saved with init
exec customize
// reenable command logging
// log 1
ende-----------
mfg