So sauge gerade "doom3.e3-demo.rar" (364.09MB)
Und wollte fragen ob das ein fake ist? denn 364.09MB scheinnt mir ein bischen wenig für 3 Level und eine Intro...
lade es bei Shareaza, (mit 510 sources)
Achso habe auch eine Datei geladen wo folgendes drinne war.
NAME: DOOM 3 NEED THIS TO RUN!!!
enthalten sind:
D3 performance fix
DoomConfig.cfg
frdo.cfg
New text document:
Copy this files into Base FOLDER in Doom3Alpha.
And Start Enjoy from the game!
Good Luck!
The Fix Made By
WaReS2002
DIE README
======================
Instructions for playing Doom 3 demo:
1. Unrar (duh)
2. In your Doom_III\base directory, open the runact.cfg file.
3. Comment out the last line. In other words, add the "#" sign in front of the string "devmap $e3_intro" so it looks like the following:
#devmap $e3_intro
4. Launch the game using the main exe.
5. Press the tilde key to bring down the console (just like Q3)
6. Type the following: exec runact.cfg
7. Hit enter, and then go grab a soda. Seriously, it takes about 5 mins to load all the crap.
8. Once it is done, you can launch the intro movie, or play yourself.
9. From the console, use the following commands:
map e3/intro (Loads intro movie)
map e3/e3_1 (Loads first map)
map e3/e3_2 (Loads second map)
map e3/e3_3 (Loads third map)
map fred/e3bathroom5 (won't work for some people)
Changing controls:
From the console, type: bindlist
This will list all the currently bound keys and their functions. Use the page up and page down keys to scroll through the list. The controls for standard movement are not bound to the regular WASD config, so type the following to put it back to normal:
bind w _forward
bind s _back
bind a _moveleft
bind d _moveright
Check out some of the other bindings, God mode and give health are already bound for you :-)
Checking FPS: type com_drawfps 1
Download this text file to check out some more commands to play with:
http://folk.uio.no/magnusn/doom3/cvarlist.txt
Doom III - Alpha 0.02 - E3 Demo
-------------------------------
Instructions
load the doom.exe
use the ~ key to get to the console (if you choose single player, game will crash)
you can load e3 demo maps 1-3 using one of the following commands:
map e3/e3_1
map e3/e3_2
map e3/e3_3
Res change:
Open up the console, (push |) it's to the left of the 1 key.
type in "r_fullscreen 1" without the quotes, of course and then exit and restart the game.
Also you can change the resolution.
type "r_mode X"
where X is
3 = 640 x 480
4 = 800 x 600
5 = 1024 x 768
=====================
konsolen Befehle:
===========
]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 0
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]com_draw
com_drawfps = 0
com_drawhud = 1
]com_drawfps 1
]bind
bind
bindlist
]bind space _movedown
]com_
com_skipGameDraw = 0
com_fixedTic = 0
com_hideLevelTransitions = 1
com_completeDemoCommand =
com_logDemos = 0
com_preloadDemos = 0
com_showDemoSkip = 0
com_skipDemoFrames = 1
com_showDemo = 0
com_buildScript = 0
com_showConsistancy = 0
com_showNet = 0
com_speeds = 0
com_drawfps = 1
com_maxfps = 125
com_drawhud = 1
com_journal = 0
]cl_
cl_anglespeedkey = 1.5
cl_yawspeed = 140
cl_pitchspeed = 140
]r_
r_testModelAnimate = 0
r_testModelRotate = 0
r_showVAR = 0
r_VARpriority = 0.5
r_VARwrite = 0
r_VARread = 0
r_allowSoftwareGL = 0
r_useFence = 1
r_exportmd5 = 0
r_varmegs = 92
r_slopNormal = 0.02
r_slopVertex = 0.01
r_slopTexCoord = 0.001
r_mergeModelSurfaces = 1
r_mergeShadows = 0
r_boneNameOffset = 0.5
r_boneNameScale = 0.02
r_showSkel = 0
r_shadowMapBias = 0
r_lockSurfaces = 0
r_diffuse = 1
r_skipBump = 0
r_specular = 1
r_debugLineWidth = 1
r_debugLineDepthTest = 0
r_showTextureVectors = 0
r_showAlloc = 0
r_showTangentSpace = 0
r_showTexturePolarity = 0
r_showEdges = 0
r_showPrimitives = 0
r_showSurfaces = 0
r_showDepth = 0
r_showInteractions = 0
r_showCull = 0
r_showMemory = 0
r_showNormals = 0
r_showTris = 0
r_showViewEntitys = 0
r_showLightCount = 0
r_showShadowCount = 0
r_showShadows = 0
r_showLights = 0
r_showSmp = 0
r_showImages = 0
r_showIntensity = 0
r_showTrace = 0
r_showDefs = 0
r_showLightScale = 0
r_lightAllBackFaces = 0
r_orderIndexes = 1
r_screenShotShrink = 0
r_forceLoadImages = 0
r_singleArea = 0
r_singleSurface = -1
r_singleEntity = -1
r_singleLight = -1
r_showPortals = 0
r_usePortals = 1
r_demonstrateBug = 0
r_screenFraction = 100
r_showDynamic = 0
r_showDemo = 0
r_showUpdates = 0
r_showSilhouette = 0
r_useCombinerDisplayLists = 1
r_useStandardGL = 0
r_useParhelia = 0
r_useNV20 = 1
r_useNV30 = 0
r_useGL2 = 0
r_useScissor = 1
r_useOptimizedShadows = 1
r_useExternalShadows = 1
r_hideOptimizedShadowVolumes = 0
r_hideGeneratedShadowVolumes = 0
r_debugArrowStep = 120
r_flareSize = 1
r_lightScale_ = 2
r_testStepGamma = 0
r_testGammaBias = 0
r_testGamma = 0
r_shadows = 1
r_subviewOnly = 0
r_skipGuiShaders = 0
r_skipSubviews = 0
r_frontBuffer = 0
r_shadowPolygonFactor = 0
r_shadowPolygonOffset = -1
r_offsetunits = -600
r_offsetfactor = 0
r_clear = 0
r_logFile = 0
r_cullViewLights = 2
r_cullShadows = 1
r_cull = 2
r_preciseCullLightTris = 0
r_ignore = 0
r_skipUpdates = 0
r_skipFrontEnd = 0
r_skipDeforms = 0
r_skipFogLights = 0
r_skipBlendLights = 0
r_skipAmbient = 0
r_skipTranslucent = 0
r_skipRenderContext = 0
r_skipRender = 0
r_skipBackEnd = 0
r_skipCopyTexture = 0
r_skipDynamicTextures = 0
r_jitter = 0
r_debugSort = 0
r_gammaScale = 1
r_gammaBias = 0
r_stepGamma5 = 16
r_stepGamma4 = 32
r_stepGamma3 = 196
r_stepGamma2 = 64
r_stepGamma1 = 128
r_brightness = 1
r_gamma = 1
r_swapInterval = 1
r_finish = 0
r_ignoreGLErrors = 1
r_znear = 3
r_useInfiniteFarZ = 1
r_useWglSwapBuffers = 1
r_useStateCaching = 1
r_useVertexArrayObject = 1
r_useDeferredTangents = 1
r_useTwoSidedStencil = 0
r_useTurboShadow = 1
r_displayRefresh = 0
r_useShadowVertexProgram = 1
r_useShadowProjectedCull = 1
r_useSMP = 0
r_singleTriangle = 0
r_customHeight = 486
r_customWidth = 720
r_fullscreen = 1
r_mode = 3
r_multiSamples = 0
r_stereo = 0
r_depthbits = 24
r_stencilbits = 8
r_colorbits = 32
r_ext_vertex_array_range = 1
r_ext_texture_env_combine = 1
r_ext_texture_edge_clamp = 1
r_ext_texture_filter_anisotropic = 0
r_ext_compress_textures = 0
r_glDriver =
]cvar
cvar_restart
cvarlist
]cvarlist
cm_testAngle "30"
cm_testRadius "64"
cm_testLength "1024"
cm_testWalk "1"
cm_testBoxRotation "0 0 0"
cm_testBox "-16 -16 0 16 16 64"
cm_testReset "0"
cm_testOrigin "0 0 0"
cm_testRandomMany "0"
cm_testTimes "500"
cm_testModel "0"
cm_testRotation "1"
cm_testCollision "0"
cm_debugCollision "0"
mapname "e3/e3_2"
e3_demo3 "activate_demo3"
e3_demo2 "activate_demo2"
e3_demo1 "activate_demo1"
e3_intro "e3\intro"
s_cacheDebug "0"
s_debug "0"
L s_noUpdates "0"
C g_debugParticles "0"
C aas_goalArea "0"
C aas_randomPullPlayer "0"
C aas_pullPlayer "0"
C aas_showHideArea "0"
C aas_showPath "0"
C aas_showAreas "0"
C aas_test "0"
r_testModelAnimate "0"
r_testModelRotate "0"
C pm_modelView "0"
C pm_thirdPerson "0"
C pm_thirdPersonAngle "0"
C pm_thirdPersonRange "80"
C pm_bobroll "0.002"
C pm_bobpitch "0.002"
C pm_bobup "0.005"
C pm_runroll "0.005"
C pm_runpitch "0.002"
C pm_runbob "0.4"
C pm_walkbob "0.3"
C pm_crouchbob "0.5"
C pm_bboxwidth "32"
C pm_crouchrate "0.87"
C pm_deadviewheight "10"
C pm_deadheight "20"
C pm_normalviewheight "68"
C pm_normalheight "74"
C pm_crouchviewheight "32"
C pm_crouchheight "38"
C pm_staminarate "0.75"
C pm_staminathreshold "4"
C pm_stamina "12"
C pm_maxviewpitch "73"
C pm_minviewpitch "-89"
C pm_noclipspeed "200"
C pm_runspeed "220"
C pm_walkspeed "100"
C pm_crouchspeed "80"
C pm_stepsize "16"
C pm_jumpheight "48"
C af_showLimits "0"
C af_showTrees "0"
C af_showVelocities "0"
C af_showPrimaryOnly "0"
C af_showConstraints "0"
C g_noReload "0"
C g_gravity "1066.000000"
C g_testHealthVision "0"
C g_blobSize "1"
C g_blobTime "1"
C g_kickAmplitude "0.0001"
C g_kickTime "1"
C g_dvFrequency "0.5"
C g_dvAmplitude "0.001"
C g_dvTime "1"
C g_fov "90"
C g_gunZ "0"
C g_gunY "0"
C g_gunX "0"
C g_monsters "1"
C g_disasm "0"
C ai_testPredictPath "0"
C ai_debug "0"
C g_debugAnim "0"
C g_frametime "0"
C g_showParticleEmitters "0"
C g_editEntityMode "0"
C g_showPlayerAnim "0"
C g_showPlayerShadow "0"
C g_showplayer "1"
C g_showviewpos "0"
g_showEntityInfo "0"
C g_maxShowDistance "128"
C g_showCollisionTraces "0"
C g_showCollisionModels "0"
C g_showCollisionWorld "0"
C g_showcombatboxes "0"
C g_showplayerbbox "0"
C g_showbboxes "0"
C g_showroutes "0"
C g_showPVS "0"
g_skill "1"
deathmatch "0"
g_debugAlloc "0"
g_debugDamage "0"
C g_debugMove "0"
C g_knockback "1000"
g_syncronousClients "0"
S R sv_mapname ""
R gamedate "Jul 23 2002"
S R gamename "baseDOOM-1"
gui_edit "0"
gui_debug "0"
com_skipGameDraw "0"
com_fixedTic "0"
com_hideLevelTransitions "1"
com_completeDemoCommand ""
com_logDemos "0"
com_preloadDemos "0"
com_showDemoSkip "0"
com_skipDemoFrames "1"
com_showDemo "0"
r_showVAR "0"
r_VARpriority "0.5"
r_VARwrite "0"
r_VARread "0"
r_allowSoftwareGL "0"
m_showMouseRate "0"
cl_anglespeedkey "1.5"
S R version "DOOM 0.02 win-x86 Jul 23 2002"
com_buildScript "0"
L dedicated "0"
C com_showConsistancy "0"
com_showNet "0"
com_speeds "0"
C viewlog "0"
C timescale "1"
C developer "0"
hk "monster_demon_hellknight"
lost "monster_demon_lostsoul"
mag "monster_demon_maggot"
mancubus "monster_demon_mancubus"
sentry1 "monster_sentry1"
zsec2 "monster_zombie_security2"
zsec "monster_zombie_security"
bruiser "monster_demon_bruiser"
zct "monster_zombie_commando"
zcc "monster_zombie_commando_cgun"
rev "monster_demon_revenant"
zmaint "monster_zombie_maint"
zfat2 "monster_zombie_fat2"
zfat "monster_zombie_fat"
imp "monster_demon_imp"
pinky "monster_demon_pinky"
A com_drawfps "1"
A cl_yawspeed "140"
A cl_pitchspeed "140"
A sensitivity "9"
A m_pitch "-0.022"
A m_yaw "0.022"
A m_forward "0.25"
A m_side "0.25"
A m_smooth "1"
A vid_xpos "84"
A vid_ypos "80"
A r_useFence "1"
A com_maxfps "125"
U A name "Willits"
S AL sv_maxclients "8"
S AL g_maxGameClients "0"
A g_log "games.log"
A g_logSync "0"
A g_showcamerainfo "0"
A g_showGun "1"
A com_drawhud "1"
A C r_exportmd5 "0"
A C g_flashlight_maxangle "22.0"
A C g_flashlight_lag "0.1"
A C g_flashlight_x "10"
A C g_flashlight_y "-17"
A C g_flashlight_bob_x "2"
A C g_flashlight_bob_y "2"
A C g_flashlight_bobspeed_x "0.33"
A C g_flashlight_bobspeed_y "0.25"
A C g_flashlight_shader "lights/flashlight3"
A s_reverse "0"
A s_meterTopTime "2000"
A s_roomAcoustics "1"
A s_reverbPercentage "20"
A s_reverbTime "0"
A s_FXChannelReturnVolume "0"
A s_linearFalloff "1"
A s_volume_dB "0"
AL s_numberOfSpeakers "2"
A s_wallReflection "0.3"
AL s_passBand "14000"
AL s_stopBand "22050"
AL s_minPassTap "0.075"
A s_flAdjust_dB "0"
A s_frAdjust_dB "0"
A s_cAdjust_dB "0"
A s_lfeAdjust_dB "0"
A s_rlAdjust_dB "0"
A s_rrAdjust_dB "0"
A s_cacheAlwaysLoad "1"
AL s_cacheSize "16"
AL in_mouse "1"
A r_varmegs "92"
ModelPath "P:\Doom\base\models\mapobjects\cpu\cpudesk2.lwo"
zwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF9E01000020000000D80100007A030000"
camerawindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF00000000210000009C01000075010000"
yzwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF05000000190000008000000064000000"
xzwindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF05000000190000008000000064000000"
xywindow "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFD90100001E000000E904000084030000"
QE4StyleWindows "1"
TextureLock "1"
RotateLock "1"
LastProject "scripts/doom.qe4"
LastMap "P:\Doom\base\maps\mre\e3ragdoll.map"
LoadLast "1"
RunBefore "1"
NewFaceGrab "1"
NewRightClick "1"
NewVertex "1"
Autosave "1"
ApplyDismissesSurface "0"
LoadLastMap "0"
Gatewayescapehack "0"
NewTextureWindowStuff "0"
CleanTinyBrushes "0"
CleanTinyBrusheSize "0.5"
AutosaveMinutes "5"
Snapshots "0"
StatusPointSize "10"
MoveSpeed "123"
AngleSpeed "61"
CamXYUpdate "1"
NewLightStyle "1"
CubicClipping "1"
CubicScale "30"
ALTEdgeDrag "0"
UseTextureBar "0"
QE4Paint "1"
SnapT "1"
XZVIS "0"
YZVIS "0"
ZVIS "1"
SizePainting "1"
WideToolBar "1"
NoClamp "0"
Rotation "45"
HiColorTextures "1"
ChaseMouse "1"
EntityShow "0"
TextureScale "72"
TextureScrollbar "1"
UseDisplayLists "1"
SwitchClipKey "1"
SelectWholeEntitiesKey "1"
TextureQuality "3"
UseGLLighting "0"
LoadShaders "2"
NoStipple "1"
UndoLevels "10"
SavedInfo "C0010000789C00000000803F00000000000000000000000000000000000
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000000000000000000000000000000000000000000000000000000000000000000000000000000
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000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000000000000000000000000000000000
0000000008180003F8180003F8180003F0000803F0000803F0000803FEAE9693FEAE9693FEAE96
93FC1C0403FC1C0403FC1C0403F0000803E0000803E0000803E000000000000000000000000000
00000000000000000803F0000000000000000000000000000000000000000000000000000803F8
180803D8180803D00000000000000000000803F0000003F000000000000
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Radiant::MainWindowPlace "2C0000000000
000001000000FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF0100000005000000F8040000D3030000"
MapPath "P:\Doom\base\maps\mal\"
NewMapFormat "1"
EntityWindowPlace "2C0000000000
00000100000000000000FA020000FFFFFFFFFFFFFFFF00000000750100009A0100007C030000"
0 "16777215"
1 "16777215"
2 "16777215"
3 "16777215"
4 "16777215"
5 "16777215"
6 "16777215"
7 "16777215"
8 "16777215"
9 "16777215"
10 "16777215"
11 "16777215"
12 "16777215"
13 "16777215"
14 "16777215"
15 "16777215"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
net_noudp "0"
L net_port "27974"
L net_ip "localhost"
com_journal "0"
I journal "0"
logfilename "qconsole.log"
logfile "0"
r_slopNormal "0.02"
r_slopVertex "0.01"
r_slopTexCoord "0.001"
r_mergeModelSurfaces "1"
A r_mergeShadows "0"
A image_maxPreload "0"
A image_usePrecompressedTextures "1"
A image_useAllFormats "1"
A image_compressBump "0"
A image_compressSpecular "0"
A image_compressDiffuse "0"
image_preload "1"
A image_depth "2"
image_colorMipLevels "0"
A image_roundDown "1"
A image_downSize "0"
A image_anisotropy "8"
A image_filter "GL_LINEAR_MIPMAP_LINEAR"
C r_boneNameOffset "0.5"
C r_boneNameScale "0.02"
C r_showSkel "0"
A r_shadowMapBias "0"
r_lockSurfaces "0"
r_diffuse "1"
r_skipBump "0"
A r_specular "1"
A r_debugLineWidth "1"
A r_debugLineDepthTest "0"
r_showTextureVectors "0"
r_showAlloc "0"
C r_showTangentSpace "0"
C r_showTexturePolarity "0"
C r_showEdges "0"
C r_showPrimitives "0"
C r_showSurfaces "0"
C r_showDepth "0"
C r_showInteractions "0"
C r_showCull "0"
C r_showMemory "0"
C r_showNormals "0"
C r_showTris "0"
C r_showViewEntitys "0"
r_showLightCount "0"
r_showShadowCount "0"
r_showShadows "0"
r_showLights "0"
C r_showSmp "0"
r_showImages "0"
r_showIntensity "0"
r_showTrace "0"
r_showDefs "0"
r_showLightScale "0"
r_lightAllBackFaces "0"
r_orderIndexes "1"
r_screenShotShrink "0"
A r_forceLoadImages "0"
r_singleArea "0"
r_singleSurface "-1"
r_singleEntity "-1"
r_singleLight "-1"
r_showPortals "0"
r_usePortals "1"
r_demonstrateBug "0"
r_screenFraction "100"
r_showDynamic "0"
r_showDemo "0"
r_showUpdates "0"
r_showSilhouette "0"
r_useCombinerDisplayLists "1"
A r_useStandardGL "0"
A r_useParhelia "0"
A r_useNV20 "1"
A r_useNV30 "0"
A r_useGL2 "0"
r_useScissor "1"
r_useOptimizedShadows "1"
r_useExternalShadows "1"
r_hideOptimizedShadowVolumes "0"
r_hideGeneratedShadowVolumes "0"
r_debugArrowStep "120"
r_flareSize "1"
A r_lightScale_ "2"
r_testStepGamma "0"
r_testGammaBias "0"
r_testGamma "0"
A r_shadows "1"
C r_subviewOnly "0"
C r_skipGuiShaders "0"
C r_skipSubviews "0"
r_frontBuffer "0"
C r_shadowPolygonFactor "0"
C r_shadowPolygonOffset "-1"
C r_offsetunits "-600"
C r_offsetfactor "0"
r_clear "0"
C r_logFile "0"
r_cullViewLights "2"
C r_cullShadows "1"
C r_cull "2"
r_preciseCullLightTris "0"
C r_ignore "0"
C r_skipUpdates "0"
C r_skipFrontEnd "0"
C r_skipDeforms "0"
C r_skipFogLights "0"
C r_skipBlendLights "0"
C r_skipAmbient "0"
C r_skipTranslucent "0"
C r_skipRenderContext "0"
C r_skipRender "0"
C r_skipBackEnd "0"
C r_skipCopyTexture "0"
C r_skipDynamicTextures "0"
r_jitter "0"
C r_debugSort "0"
A r_gammaScale "1"
A r_gammaBias "0"
A r_stepGamma5 "16"
A r_stepGamma4 "32"
A r_stepGamma3 "196"
A r_stepGamma2 "64"
A r_stepGamma1 "128"
A r_brightness "1"
A r_gamma "1"
A r_swapInterval "1"
r_finish "0"
r_ignoreGLErrors "1"
C r_znear "3"
r_useInfiniteFarZ "1"
r_useWglSwapBuffers "1"
r_useStateCaching "1"
r_useVertexArrayObject "1"
r_useDeferredTangents "1"
r_useTwoSidedStencil "0"
r_useTurboShadow "1"
r_displayRefresh "0"
r_useShadowVertexProgram "1"
r_useShadowProjectedCull "1"
r_useSMP "0"
r_singleTriangle "0"
A r_customHeight "486"
A r_customWidth "720"
A r_fullscreen "1"
A r_mode "3"
A r_multiSamples "0"
A r_stereo "0"
A r_depthbits "24"
A r_stencilbits "8"
A r_colorbits "32"
A r_ext_vertex_array_range "1"
A r_ext_texture_env_combine "1"
A r_ext_texture_edge_clamp "1"
A r_ext_texture_filter_anisotropic "0"
A r_ext_compress_textures "0"
r_glDriver ""
I fs_restrict ""
S I fs_game ""
I fs_savepath "F:\Games\Doom_III"
I fs_basepath "F:\Games\Doom_III"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
username "spazzy"
sys_cpuid "48"
sys_cpustring "AMD w/ 3DNow!"
arch "winnt"
win_outputDebugString "0"
con_noPrint "1"
con_conSpeed "3"
con_notifyTime "3"
R sv_cheats "1"
471 total cvars
]con
connect
conDump
con_noPrint = 1
con_conSpeed = 3
con_notifyTime = 3
]conDump
usage: conDump <filename>
]conDump cvarlist.txt
Dumped console text to cvarlist.txt.
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So haltet ihr diese Datei für einen Fake? ich eigentlich nicht

naja und sind die 364.09MB realistisch...
Vielen dank
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Achso habe jetzt Doom 3 aber wenn ich es starte flimmert es nur?
weiss einer woran das liegt?