gl_max_size "512"; alias gl_max_size
brightness "5"; alias brightness
cl_shadows "1"; alias cl_shadows
cl_weather "1"; alias cl_weather
//gl_spriteblend "0"; alias gl_spriteblend //BLUT!!!!!
gl_lightholes "1"; alias gl_lightholes
gl_flipmatrix "0"; alias gl_flipmatrix
gl_polyoffset "9999"; alias gl_polyoffset
gl_monolights "1"; alias gl_monolights
gl_overbright "1"; alias gl_overbright
gamma "5"; alias gamma
r_dynamic "0"; alias r_dynamic
r_lightmap "1"; alias r_lightmap
r_traceglow "1"; alias r_traceglow
nightmode :-D